Electronic Gaming Weekly: EGM's 1-900 Hotline


In December 1991, video game journalism was defined by the multi-month print cycle. Electronic Gaming Monthly Issue #29 was on newsstands, featuring The Legend of Zelda: A Link to the Past and fueling the fierce 16-bit war between the Sega Genesis and the newly launched Super Nintendo.


If a Japanese developer announced a landmark title or a player discovered a secret level-select code, gamers had to wait 60 to 90 days for print magazines to edit, layout, print, and distribute that news.


To bridge that massive gap, EGM's publisher, Sendai Publishing Group, launched a bold pre-internet experiment: Electronic Gaming Weekly.


A Magazine You Listened To

Advertised inside EGM in late 1991, Electronic Gaming Weekly was not a physical publication—it was an interactive 1-900 audio hotline (1-900-740-7722).


Sendai pitched it as the ultimate resource for the video V.I.P., offering first-hand scoops long before they hit the press. The audio system was structured like a spoken edition of EGM itself, complete with interactive touch-tone menus that allowed callers to jump directly to specific columns:


$1.00 Per Minute: The High Cost of Hot News

In 1991, getting the scoop required both a touch-tone phone and deep pockets—or forgiving parents. At $1.00 per minute billed directly to the household phone bill, a ten-minute call listening to editor impressions or writing down complex cheat codes could easily double the cost of buying the magazine itself.


Despite the steep price tag, dial-in services like Electronic Gaming Weekly and the Nintendo Power Line held a sacred place in early '90s gaming culture. They represented an era where secrets felt genuinely secret, and getting insider knowledge felt like tapping into a hidden underground network.


A Forgotten Bridge to the Digital Age

Within a few short years, dial-up internet, Usenet newsgroups, and early web forums would make 1-900 hotlines obsolete. But in December 1991, dialing 1-900-740-7722 was the closest a gamer could get to real-time gaming news.


Looking back at this print ad isn't just a trip down memory lane—it's a reminder of how creative gaming journalism had to be before the world went online.